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    <title>Dungeons of Kairn</title>
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        <h2>Dungeons of Kairn</h2>
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            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>Dungeons of Kairn</td>
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                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1989
                            </td>
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                        <tr>
                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>United States
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                            <th scope="row">GENRE</th>
                            <td>Role-Playing (RPG)
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        投票得分：100
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            <h3>Description of Dungeons of Kairn</h3>
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            <p>From the game author :</p>

<p>Some Hints for getting a good start in The Dungeons of Kairn</p>

<p>1) Hit Points, you need as many as you can get! A high CON will generate more hit points. Try to develop characters with high CON. The characters attributes will go up with level so if you are developing a fighter maybe a high CON is better to start off with than a high STR (strength) which will eventually go up.</p>

<p>2) Bows! Every character will need a bow. Even if the character has a poor or even negative skill they will still hit sometimes which is better than never. Hobbits are great with the Bow and a high AGI increases the Bow skill. A hobbit magician with a high AGI can be great with a bow at low levels.</p>

<p>3) Make sure you have 100 in WIS or INT if you are developing a spell caster you will get 4/lvl spell points with a 100. Don't be afraid to use all your  spell points in a fight, at low levels you get them back quick.</p>

<p>4) Run if you have too! You will get the experience for the ones you kill.</p>

<p>5) When fighting undead (ie Zombies and Skeletons) at low level use the cleric spell repel undead. It will always get a few. You can even use it more than once in a given fight. Rangers and Clerics who both can cast repel undead can really make short work of the zombies and skeletons.</p>

<p>6) Stun and Sleep spells are useful against other spell casters. It can prevent them from casting spells while you fill them up with arrows.</p>

<p>7) You will eventually need in your party a Ranger and a dwarf. The Ranger needs the Rangers amulet and the dwarf needs the Delvers amulet</p>        </div>
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            <h3>Captures and Snapshots</h3>
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